Rending the gameplay out of a game that's fleshed out by televisual tropes, the series ends up as mostly just the latter. by Pat Brown. January 10, 2023.
The underwhelming confrontations with the zombies may be one crucial aspect of why this adaptation fails to accomplish the dramatic heights that the game did. The result is a series that not only often runs like a compilation of extended versions of the game’s cutscenes, but is also almost assertively middlebrow. Take the fifth episode, in which Joel and Ellie confront a cult of personality led by would-be authoritarian Kathleen (Melanie Lynskey) in Kansas City. In the second episode of the season, after the initial job to hand Ellie over to the Fireflies on the outskirts of Boston goes belly-up, he resolves to help her find her way to a medical facility in Utah. Many stretches of the game that staged memorable battles with hordes of zombies—like Elie and Joel’s run-in with Joel’s smuggling contact, Bill (Nick Offerman), outside of Boston—are reconceptualized in the terms of prestige television. The journey there becomes a tour of the various mini-dystopias that have sprung up in the two decades since society collapsed.
Well, I had a feeling that a combination of HBO, Chernobyl writer Craig Mazin and game director Neil Druckmann would all combine to create a solid ...
Here, in The Last of Us, you have the same storyline, and in some places, the exact same script being used onscreen. “HBO’s “The Last of Us” places a lot of faith in its source material’s writing. What you’re hearing is a collective sigh of relief from fans who were worried that somehow, despite the talent involved, this would get screwed up. The mantra that it needed to be extremely faithful to the original seems to have panned out, and the result is an extremely high-quality series that looks to be a new flagship for HBO going forward. The apocalyptic landscape from the game—toppled skyscrapers overgrown with vines and fungus; a grey cement world gone to green—creates a strikingly distinct setting. The show stars Pedro Pascal and Bella Ramsey as Joel and Ellie, two survivors navigating bandits and fungal-based zombies in a ruined America.
In a vignette that opens the second episode of HBO's post-apocalyptic epic The Last of Us, a professor of mycology is eating lunch in a Jakarta restaurant ...
[The Walking Dead](https://time.com/3506057/why-walking-dead-so-popular-ratings/) franchise, Sweet Tooth, The Rain, [Snowpiercer](https://time.com/5835149/snowpiercer-tnt-review/), The 100, [Y: The Last Man](https://time.com/6095829/y-last-man-fx-hulu-review/). [in consultation](https://www.newyorker.com/magazine/2023/01/02/can-the-last-of-us-break-the-curse-of-bad-video-game-adaptations) with concept artists at the Last of Us’ developer, Naughty Dog—and financed with a massive budget that reportedly topped $100 million for the eight-episode debut season—the series’ backdrops vary widely but share a distinctive patina of post-apocalyptic decay. The very best examples, like HBO’s own [The Leftovers](https://time.com/4803878/the-leftovers-finale-review/) and HBO Max’s [Station Eleven](https://time.com/6180758/hiro-murai-interview-atlanta/), don’t just ask whether the ends of one person’s survival justify the means; they conjure unique visions of spirituality, art, and love influenced by the ordeal of living through the end of the world. The Last of Us is so skillfully, meticulously, and lovingly constructed—to call it TV’s best video-game adaptation would be to damn it with faint praise—that it was tempting to ignore the question that nagged at me throughout each episode: What’s the point? In the form of beautifully rendered, often devastating TV, the effect is less illuminating and more masochistic. A bittersweet vignette that comprises most of the season’s best episode casts Nick Offerman as a misanthropic survivalist who builds a relatively luxurious fortress around himself and then accidentally booby-traps the perfect person (Murray Bartlett) to share it with him. Now that so much of what we see on the big and small screens has a vaguely [unreal](https://www.unrealengine.com/en-US/solutions/film-television) aspect imparted by the overuse of computerized effects, it’s a particular pleasure to see a video-game adaptation that’s genuinely cinematic, immersing us in the majesty of snow-covered mountains at one moment and the grimy details of an abandoned shopping mall the next. Apolitical survivors by nature, the couple is gearing up for a risky trek to Wyoming, in search of Joel’s idealistic brother, Tommy (Gabriel Luna), when they become entangled in the machinations of a righteous, militant rebel faction, the Fireflies. [acclaimed](https://time.com/6235588/best-video-games-2022/) [video game franchise](https://time.com/5847508/the-last-of-us-part-ii-review/) and created by the game’s mastermind, Neil Druckmann, and [Chernobyl](https://time.com/5581704/chernobyl-hbo-review/) creator Craig Mazin, the show is by turns gorgeous and harrowing, brutal and warm. Joel has made his way to Boston, where he and his partner Tess (Anna Torv) work as smugglers—a dangerous job in a ruined, walled-off city controlled by a fascist government, FEDRA, that condemns even the pettiest of criminals to public execution. You know the drill: one minute the frequency of ambulance sirens is a cause for mild concern; the next, people are fighting mushroom monsters who used to be their next-door neighbors. And while almost all of the action in The Last of Us takes place halfway around the world from Indonesia, in the United States, the professor’s lethal prescription sets the tone for a story whose characters are constantly forced to choose between protecting themselves and their loved ones, and making existential sacrifices for the good of a plague-ravaged society.
The post-apocalyptic drama series stars Pedro Pascal (The Mandalorian) and Bella Ramsey (Game of Thrones) as Joel and Ellie, an unlikely duo traversing an ...
I can no longer look at some characters from the game without recalling their more expansive arcs in the show, and I think that's both a commendation for the show and a benefit to the property as a whole. The show is brought to life by a cast and crew that seems hellbent on living up to its name and their own already-glowing reputations. Ramsey, to their credit, similarly captures Ellie's vulgar defiance and sarcasm in a way that often becomes the comic relief on the show even as, like the game, comic relief is a rare thing to witness. It stands proudly as one of the best video game adaptations ever, and a clear signal that PlayStation is right to pursue a future where its already reputable video games are reborn on TV. But it does feel like a vital expansion of a fictional universe I love so much, and if it's given room to grow and tell the whole story, I could see it reaching the top tier of HBO shows in time. A strictly faithful series would feel limited, and perhaps only best enjoyed by those who have no prior experience with the game, but these additions to the story make The Last of Us feel like it's found the best-case scenario, where the adaptation is both faithful and reimagined in smart ways. Sometimes they're fun alterations made to surprise familiar viewers in an otherwise faithful scene, but the crowning achievements of The Last of Us on HBO come whenever the story pivots to spend extended time with characters who aren't Ellie and Joel. Often, the TV series delivers a scene that is nearly a shot-for-shot replica of the game, from the dialogue to even the cadence of its delivery. Players of a AAA action-adventure game sometimes don't expect or even want a long, slow ramp-up with characters who aren't the focus of the game or serve another gameplay function. The pair sets off on what is initially pitched as a cargo run, with the 14-year-old Ellie being the so-called cargo, and focuses on their relationship, as well as that of others they meet along the way. Was it beneficial to be so faithful, and thus largely predictable, to the millions who have played the game already? The Last of Us on HBO, co-run by Chernobyl's Craig Mazin and the game series' own Neil Druckmann, is a marvelous proof of concept for PlayStation--and really any brand seeking to bring its beloved games to prestige television.
Pedro Pascal and Bella Ramsey head up the cast of HBO's post-pandemic adaptation.
It feels at times like it wants to let the story breathe and expand and become something else, but also as if it’s afraid of alienating the kinds of viewers Druckmann nods to in the quote above—as if it knows it has to check off a list of expected story beats and that it can’t stray too far from what certain viewers expect. You can always play it if you just want that experience again, or, hell, watch one of those YouTube videos that just compiles all the cutscenes into a “movie.” Shouldn’t the purpose of an adaptation be, in some part, to adapt, to tailor for a different medium and to, perhaps, find new emotional notes, new thematic resonances, new life in a familiar story? What I ultimately find most fascinating about the existence of The Last of Us as a TV show is this tension at its core, this seemingly endless battle between types of media. The way the show dares to diverge from the game to alter our sense of their relationship is frankly exciting, and gives the entire series a very different (and better) thematic shape than it would otherwise have. In the game, of course, you play as Sarah, exploring the house a bit as signs of impending doom—a news broadcast, an explosion in the distance—continue to mount. In the game, Frank was the longtime partner of Bill, a curmudgeonly survivalist (played in the show by Nick Offerman), but before Joel and Ellie arrive, Frank has killed himself and left a rather bitter suicide note. Pedro Pascal (The Mandalorian, Game of Thrones) as Joel and Bella Ramsey (Catherine Called Birdy, also Game of Thrones) as Ellie capably head up a uniformly excellent cast, and the high-stakes tension, desperation, and struggle to find something worth fighting for in a deadly world that typified the game are all effectively recreated here. First, let’s talk about the types of changes that feel more necessary in taking The Last of Us and turning it into television. If you’ve played the game, you may recall that very early on, Joel and his smuggling partner Tess brutally torture a jerk named Robert who sold them out on a deal, breaking his bones to get information out of him and ultimately executing him. The headband is comfortable to wear, will produce stereo sound, and is capable of noise-canceling. But the fact that a playthrough of The Last of Us takes about 15 hours has always made me associate it more with prestige TV than with movies. And now, the game that always felt like a product of the same pop culture era that gave us prestige TV such as Breaking Bad and Game of Thrones has become prestige TV.
One of the most cinematic games of all time is Sony and Naughty Dog's "The Last of Us," which launched in 2013 and became an instant critical and commercial hit ...
In many ways, it's a perfect story for where we are in 2023, picking up the pieces of the last few years and finding what's important to us again. I wanted a little more building, and the show rushes the final two episodes in a way that made me wonder if that's where most of the compression happened when it lost a chapter from the initial ten episodes that Mazin said would happen back in July 2021. In terms of storytelling and design, the show will be very familiar to gamers, almost too much at times. After a chilling prologue in which an expert on a talk show offers his belief that the world-ending pandemic will be fungal and not viral, "The Last of Us" opens properly in 2003, hours before society's collapse. [Pedro Pascal](/cast-and-crew/pedro-pascal)), an Austin-based contractor, and his brother Tommy ( [Gabriel Luna](/cast-and-crew/gabriel-luna)). It's a fascinating deconstruction of the game that leans on character and storytelling instead of action, and it does so in a way that's confidently grounded.