The latest from Justin Roiland's Squanch Games is as chatty and cursey and gross as an episode of Rick and Morty, but a whole lot longer.
There are aspects that I wish were pushed a little bit further, chances that could have been taken that would really sell the whole meta game vibe—the warp discs, which let you warp in random worlds like Cutie Town and an alien traffic jam, are a great way to spice up what is often a pretty typical level layout. Several times, however, I was forced to reload a previous checkpoint because a bug had launched my character high above the level, or an enemy had glitched through the floor and I couldn’t progress without killing them. The Morty gun stammering over how to pronounce ‘Marlboro’ is a good bit, and I’m (naturally) a fan of all the Italian references and Italian-coded characters jammed into this game. But whereas this formula works (mostly) well in a 22-minute-long Rick and Morty episode, by the time I’m several hours into High On Life, every line of dialogue makes it clear that somehow, I am not high enough. This is how the game was originally designed and marketed, and I will accept it as such. A globby, pink alien (which could describe nearly every character in High On Life, save for the weird growth sticking out of this one’s back) is asking for someone to please fuck it. I return to High On Life to try it out in a different state of mind. When I reach a point where I need to do detective work in an attempt to find my next bounty, or engage in yet another mediator session between my in-game character’s sister and the couch-surfing Gene, the incessantly long dialogue sections make my leg start anxiously jiggling, which is something I haven’t really done since high school math class. In a Metroidvania like High On Life, that means you can use new weapons in old locations to reach areas you couldn’t before. Everything is gloopy and globby and a little bit icky, from the guns you hold in your hand to the bosses you have to take down. High On Life is exactly what you’d expect in terms of plot, narrative, and humor from Squanch Games’ creator Justin Roiland (who also makes Rick and Morty): aliens have come to Earth to smoke human beings like meth and get high off of them, and you (a suburban teen whose visage you choose from a few faces shown in a mirror covered in coke lines) gotta become an alien bounty hunter to kill off the cartel members hell-bent on turning your species into their next designer drug. I’m about four hours into High On Life and I have a migraine.
High on Life brings swearing, talking guns and a highly rated bounty-hunting adventure from space to your console from Rick and Morty co-creator Justin ...
Follow us on Twitter [@Spacedotcom](https://twitter.com/SPACEdotcom) (opens in new tab) or Follow her on Twitter [@howellspace](https://twitter.com/howellspace) (opens in new tab). [Trover Saves the Universe](https://squanchgames.com/trover-saves-the-universe/) (opens in new tab) and [ Dr. [Why Am I Taller](https://target.georiot.com/Proxy.ashx?tsid=72128&GR_URL=https%3A%2F%2Famazon.com%2FWhy-Am-Taller-Happens-Astronauts%2Fdp%2F1770415963%2F%3Ftag%3Dhawk-future-20%26ascsubtag%3Dspace-us-3277792969803388400-20) (opens in new tab)?" But Squanch reassures us that you will have the tools to deal with them because "your guns talk," meaning that the guns are literally sentient and have character voices, which sounds incredible. [space](https://www.space.com/24870-what-is-space.html) game High On Life launched today (Dec.
High On Life and Rick And Morty creator Justin Roiland discusses easter eggs and secrets from games, as well as voice actors and guns.
[talking guns from High On Life](https://gamerant.com/high-on-life-talking-guns-comedy-game-design-tutorials/) in almost any order the player wishes. Talking about another easter egg in Trover Saves The Universe, Roiland says that he had been inspired by OddHeader to put it in; the easter egg requires the player to noclip through the game to find a character that asks if the player had used a noclip program to find them. At first Roiland jokes that Nicholson was back to reprise his role in High On Life, but then eventually says that it was either just a joke or a lie he made to confuse people.
Justin Roiland and Squanch Games' newest Xbox joint 'High on Life' is high on absurdist humor and alien guns, but one surprising '90s gag reigns supreme.
For the folks at Squanch to (nearly) one-up it with a movie that’s several orders of magnitude worse, and thus more funny, is a towering achievement. In 2007, there was a shooter called The Darkness. It’s a little on the buggy side, but that’s alright. The shooting is simple, dumb fun, and you get a variety of weapons and movement abilities to keep things fresh. It’s not an ideal way to watch a movie, but it single-handedly sold me on High on Life. But High on Life has pizazz for days and, in particular, one hell of a gag involving a strange, forgotten '90s movie.
High on Life is like that, except the jokes aren't funny and I hate the characters. It's an extremely derivative video game that relies on conventions that were ...
The gun is just Morty. Also, the gun is just Morty. I can intellectualise and dissect it all day: the fact is most of the jokes are B-tier at best and would be written out for something better in Rick & Morty. You can turn this down, or even off, but if a positive note on the talking gun game is ‘the guns don’t have to talk!’, you probably have a problem. It wants to be Ratchet in the same way Hoops wants to be Rick & Morty. [High on Life](https://www.thegamer.com/tag/high-on-life/) is like that, except the jokes aren’t funny and I hate the characters. I don’t like the trend of increasingly dark (visually and narratively) third person adventures being the only measure of a good game these days, and High on Life’s colourful world and creatively wacky characters are a break from that. Long drawn out conversations that might eventually find a gag or two do not work when they force me to put down the controller instead of getting on with the game. [Rick & Morty](https://www.thegamer.com/tag/rick-and-morty/) where nothing really happens, but you just go along with it because the jokes are funny and you like the characters? First, the silliness of Roiland et al does not translate well to a video game. [Ratchet & Clank](https://www.thegamer.com/tag/ratchet-and-clank-rift-apart/), which it obviously aspires to be, but they aren’t even in the same galaxy. High on Life feels like the development cycle involved taking all the money, time, and effort that might have gone into gunplay, level design, quest writing, traversal, and world building and shunted it into writing jokes.
A review of High on Life, the latest entry from Justin Roiland's Squanch Games, talking about the game's trippy alien atmosphere and delightful stupidity.
High on Life does feature a few minor performance issues and bugs as well, but these aren’t as intrusive as some of the style choices in the game. This review is based on a PC (Steam) copy of the game supplied by the publisher. The game’s humor is definitely going to be hit or miss for many, but nevertheless I do feel High on Life is worth taking a peek at in spite of this. Some of the NPCs deliver jokes that lean more towards cringe such as an NPC that delights in urinating on himself and proceeds to do so right in front of you. I’d never seen or heard of the film before, but enjoyed watching it in full while crouching and pretending to sit on the couch. In this run of High on Life, I decided to crouch down and listen to him insult me until he ran out of dialogue. Characters will often acknowledge your actions outside of ones tied to objectives as well, such as if you jump around on the shelves in the pawn shop you’ll be mocked and asked if you’re having fun up there. In the beginning, High on Life is a game that feels like a lightly structured sandbox set up to play around in rather than a straightforward narrative with a few side paths thrown in as padding. To my delight, the game responded to this bizarre decision by offering up slivers of bonus content here and there. Even though you have this freedom, the game does has a way of distinctly rewarding and interacting with players patient (or stubborn) enough to sit through each moment right on through ‘til the end. However, my curiosity got the better of me here and I decided, you know what, I have some background entertainment and snacks, let’s leave the game on and wait an hour and see what happens. While this slow-baked, yet filling game may not be for everyone, those able to click with it and its signature blend of humor are in for one hell of a great time.
Technically proficient and lovely to look at, 'High on Life' commits the sin of making the shooting part of the game feel underwhelming.
[High on Life](https://www.xbox.com/en-GB/games/high-on-life) is available on [Xbox One](https://www.nme.com/tag/xbox-one), [Xbox Series X Ultimately, it’s the world that kept me trudging through the boredom of High on Life. Nosing around the diverse environments with raytracing turned on is excellent and I found that the jokes that were seen rather than heard landed a lot better with me, too. The world, and even the gun you’re holding, might judge you but this is a shooter, and a bad one at that. A lot of Roiland’s humour seems to sit around the idea of making people uncomfortable and turning that discomfort into jokes. The game adores poking fun at the players for using a gun to solve every situation, but offers no other way to express player agency. Your starter gun lets you knock enemies into the air and juggle them with bullets. The time-dilation gun also fires a spray of quills that stick in enemies, like I’m not the biggest fan of Rick and Morty, and the humour here seems to riff mostly on that. This starts when xeno scum invades your cul de sac and circumstances involve you getting your hands on a talking handgun, Kenny, that will chatter incessantly for the rest of the game. Occasionally, when things are all going well, you’ll enjoy a fun blast as you chain alternate fires and dance through the enemies, meleeing with aplomb. Like a lot of High on Life, it’s surprising, but it doesn’t necessarily land.
From the 70s, 80s and 90s - If you've been playing High on Life on Xbox Game Pass this week, you may have noticed that the...
Watching any of these in the Movie Theater will unlock the “We Paid For The Rights To Put A Whole Movie” You can watch this along with Gene in your house, or view it via the Movie Theater when you unlock that feature further into the game. [High on Life](games/xbox-series-x/high_on_life) on Xbox Game Pass this week, you may have noticed that the game includes some real-world movie content — in fact, it actually includes four feature-length films from the 70s, 80s and 90s!
High On Life has a whole bunch of posters that are incredibly uncanny, missing iris', messing up limbs, and all the other hallmarks of AI art.
But it's not just art that Roiland and developer Squanch Games used AI for, as lead designer Erich Meyr told Sky News that they used AI to prototype character voices, with one minor role even making the cut. And once again, aside from poor ethics, it's just not that good. Those blunders are incredibly common because AI art struggles with a lot of human anatomy, resulting in horrifying messes that tend to blend features or miss out key parts altogether. It also, as Roiland does in his quote, implies that art is grunt work, rather than a form of expression to be celebrated. I don't know what the future holds, but AI is going to be a tool that has potential to make content creation incredibly accessible." All hallmarks of [the unncanny valley that is AI-generated art](https://www.thegamer.com/ai-generated-art-wins-competition/).
We are on the precipice of a very strange era in all the creative fields, from writing to art to video game development, because of the advent of generative ...
There’s no putting it back in the box, and actual regulation seems unlikely to curb the tech which is growing in power and reach exponentially. This is just the first warning shot of AI’s potential pending incursion into game. It’s a case of directly replacing an artist in this High on Life use case. If you’re familiar with Midjourney, the signature weirdness of the generated images is on full display, as this is using pieces from an older version, not the new v4 version that has been generating imagery that’s somewhat less bizarre than its former variants. Even though in almost all cases one artist can’t point at something and go “that’s my image,” the sampling data is taking from existing art. This is not a secret.
High on Life is the latest comedic title from Squanch Games that puts players in the shoes of a human that ends up in an alien world where he wields a gun ...
However, players should know that High on Life will auto-save often, and when it does, an icon will appear in the bottom-right corner of the screen. However, for those that would like to choose a different save file, they can press the button that says 'Load Game.' There are three save slots to pick from. There's no save game option in the menus, and there won't be any physical save points to interact with like other video games.
Squanch Games' new shooter High On Life is an incredibly solid game with some hit-or-miss humor.
More than anything, I see the mold of a game that could really break the surface if Squanch Games and company decided they want to revisit this world and series. (They can be tuned up or down.) Hearing Kenny whine, which he is wont to do, gets annoying, which feels like the goal of the character and the kind of humor High On Life peddles. Nonetheless, High On Life is a rock-solid shooter and a great way to idly spend a weekend’s worth of time blasting aliens. It is unfortunate that there isn’t as much interplay between the guns until the game’s late stages, meaning you have to basically pick which gun you want to hear from in cutscenes and ambient dialogue or just settle for what’s appropriate for the scenario. Kenny is exactly as stammery and infantile as him, which makes him the easiest talking gun to get behind, but also the quickest to get over. The other part of High On Life’s gameplay equation, this Metroid-like exploration that sort of beckons the player from time to time, is a good bit of fun too, though it’s understated and seemingly downplayed. Kenny, voiced by Roiland, is the centerpiece of this band of loud-mouthed, crass, and misshapen misfits, and brings…well, he brings Morty to the role. But if there’s one thing High On Life does consistently right is nail the distinct look, feel, and yes, even personality, of each of the player’s talking, alien weaponry. It’s a shame then that the game’s broad design doesn’t better take advantage of what’s a killer suite of weapons and movement tech. Fights against the G3 are also deft balances of gunskill, platforming, and the aforementioned movement tech. I’ll just echo my previous sentiments about the game at the top and say that I’m only further impressed with how robust of a first-person shooter High On Life actually is after completing it. High On Life is still probably the best surprise I’ve played this year, but it’s not without its flaws.
The film is known as Tammy and the T-Rex and also stars Denise Richards. It's just shy of an hour and a half long. The movie was originally shot as an R-rated ...
The film is known as Tammy and the T-Rex and also stars Denise Richards. Clips of the game have been spread online highlighting some of the funniest pieces of dialogue, including a joke where one of the characters in the game specifically singles out video game outlets like IGN and Kotaku to tell them to dock the game's review score a bit for some flaws. High on Life is a brand new game from some of the creative minds behind things like Rick and Morty which lends itself well to a lot of incredibly meta humor.
High on Life has arrived, and it closes out Xbox Game Pass's 2022 on a high note! We rave about Justin Roiland's comedy-FPS and discuss what we love about ...
Here's how the Resident Evil 4 Remake compares to the original RE4.](/videos/resident-evil-4-remake-vs-original-graphics-comparison) Starring along with Ford are Phoebe Waller-Bridge (“Fleabag”), Antonio Banderas (“Pain and Glory”), John Rhys-Davies (“Raiders of the Lost Ark”), Shaunette Renee Wilson (“Black Panther”), Thomas Kretschmann (“Das Boot”), Toby Jones (“Jurassic World: Fallen Kingdom”), Boyd Holbrook (“Logan”), Oliver Richters (“Black Widow”), Ethann Isidore (“Mortel”) and Mads Mikkelsen (“Fantastic Beasts: The Secrets of Dumbledore”).](/videos/indiana-jones-and-the-dial-of-destiny-official-trailer) [Resident Evil 4: Remake VS. [Podcast Unlocked](/watch/unlocked), as well as our monthly(-ish) interview show, [IGN Unfiltered](/articles/2016/02/04/ign-unfiltered-every-episode-ever). Debate it with him on Twitter at [@DMC_Ryan](https://twitter.com/DMC_Ryan). For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase: High on Life has arrived, and it closes out Xbox Game Pass's 2022 on a high note!